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Raising Awareness

"The IWMW event provides an opportunity for those involved in the provision of institutional Web services to hear about institutional case studies, national initiatives and emerging technologies and to actively participate in a number of parallel sessions."

IWMW 2010 is the fourteenth workshop. This year's theme is 'The Web in Turbulent Times'.
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Institutional Web Management Workshop 2010

Parallel Session B2: Designing, developing and testing a location aware learning activity using QR Codes

Title:
B2: Designing, developing and testing a location aware learning activity using QR Codes
Session Tag:
#B2
Time:
Tuesday 13th July 2010 16:00-17:30
Facilitator:
Andy Ramsden, Head of e-Learning, University of Bath
Abstract:
This workshop will embrace a problem based learning approach to enable the attendees to design, develop and test a location aware learning activity around the building in which the workshop is based. This applies QR Codes as a very low threshold technology to create interactive, location aware learning activities. Some obvious applications include campus or building induction tours, health and safety tutorials in labs, and off campus learning activities.

There is a growing interest in developing location aware applications for learning, teaching and marketing. Most of these augment the physical reality through providing additional online materials and interactions. This interest has tended to focus on the use high specification solutions, including the use of location aware mobile devices, RFID tags, Bluetooth and further connecting with Google Maps. Although these solutions provide a very high level of user satisfaction, they also include a number of significant barriers. Include, cost of entry, high levels of technical skills to create and modify the tours, and rely on providing the hardware or software. However, the emphasis of this workshop is to try to achieve the benefits of location aware learning activities through using a very low technology solution; QR Codes.

A QR (Quick Response) Code is a two dimensional barcode. Which when scanned using a mobile phone enables you to complete a task. The most common tasks include accessing a web resource, sending a pre-written SMS or accessing more text information. The unique selling point is they enable the mobile learner to effectively and efficiently connect to a electronic resource or activity from a physical object.
This workshop is divided into the following parts.
  • Overview of what is a QR Code and how to access one on your phone
  • Design a location aware learning activity based around the building the session is being run in (using a number of design activity templates)
  • Creating the QR Codes, printing the QR Codes and testing the learning activity with other groups in the workshop
  • Do people have the technology to use them now?
  • What might stop you implementing a QR Code based location aware learning activity in your own institution
At the end of the workshop the products and processes, including collective lessons learnt will be collected and disseminated through the University of Bath's QR Code Project Blog for the wider community to access.
Learning Outcomes:
By the end of this session the attendees will be better enabled to identify the potential of using QR Codes to deliver location aware learning activities. The small group problem based learning approach will ensure that people of all experiences will benefit from the session.

Contact Details

Andy Ramsden
University of Bath
Claverton Down
Bath
UK
BA2 7AY
Phone: +44 (0) 1225 386542
Email:

Biography

Photo of Andy RamsdenAndy Ramsden took up the role of head of e-learning in February 2008, after being the VLE Operational Manager and Learning Technology Advisor at the University of Bristol. His current interests lie in re-visiting how technology can be effectively used to enhance the learning experience in face to face teaching, factoring in the mobile dimension, and personal learning environments. At the same time re-thinking the staff development model to ensure the introduction of technology enhanced learning initiatives is effective and sustainable. This includes understanding how we might use technology to enhance our staff development models.

Materials

Please note that the presentation is available on the Slideshare repository